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Locke & Key: Grindhouse is the second standalone issue. It was released on August 29, 2012.

Synopsis[]

In the glare of a Depression-era summer, three Canuck gangsters pull the heist of their dreams and take off for the perfect hiding spot… an isolated mansion on the tip of Lovecraft Island known locally as Keyhouse. Locke & Key: Grindhouse includes an expanded "Guide to Keyhouse," revealing every dark corner and secret room in America’s most frightening mansion!

Plot[]

To be written

Variant Covers[]

Trivia[]

  • At first Joe Hill recognized Grindhouse as being a part of the Golden Age arc.[1][2] But he later decided that it would be a standalone story that wasn't a part of any arc.[3][4]

References[]

Issues
Locke & Key
Welcome to Lovecraft Chapter OneChapter TwoChapter Three
Chapter FourChapter FiveChapter Six
Head Games IntermissionChapter OneChapter Two
Chapter ThreeChapter FourArmy of One
Crown of Shadows The Haunting of KeyhouseIn The CaveLast Light
Shadow PlayLight of DayBeyond Repair
Keys to the Kingdom SparrowWhiteFebruaryCasualties
Detectives - Part 1Detectives - Part 2
Clockworks The Locksmith's SonSmash!The Tamers of the Tempest
The Whispering IronGrown-UpsCurtain
Omega Our RegretsThe SoldierLast Dance
Human SacrificesThe Fall
Alpha Omega & AlphaThe End
World War Key
Golden Age Small WorldOpen the MoonFace the Music...In Pale Battalions Go... 1...In Pale Battalions Go... 2...In Pale Battalions Go... 3Hell & Gone 0Hell & Gone 1Hell & Gone 2
Guide to the Known Keys
Short stories In the CanGrindhouseDog Days
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